Raymarching Testing 翻訳
基本情報
日付情報
キーワード
概要 翻訳
This world makes use of multiple shaders that utilize the ray marching technique to render a 3D scene on a multiple 2D surfaces (a cube)․ This algorithm works using something called signed distance functions․ This was a really interesting project to work in and if you want to learn more about ray marching I suggest you search around a little․
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